

Game Design tips from "March of Giants" a new MOBA with a unique take!
Finally, something new in MOBAs. Don't get me wrong, I LOVE League like I love a kick in the face, but you don't go to League of Legends...


Frustration games, and why we love them
From the first time Markiplier screamed at "Getting Over It", something about frustration games caught our eye. Often we didn't play...


Ludocene Game Finder is worth swiping right on.
Game discovery is a insurmountable for many game developers. Sometimes, the Steam algorithm shows favor to the weak or an app store might...


Will AI replace Novelists? A fiction editor tells all.
AI is a part of the writing world whether we like it or not, but is it coming for all our writing jobs?


Project Ethos: A game design review of the new extraction shooter
Project Ethos is a new extraction shooter released by 31st Union. With a mix of fast twitch shooting and clever new takes on the...


Narrative Design Tips from Guayota - Game Review
1. Embrace Cultural and Historical Settings: Guayota is set in the Canary Islands and draws heavily from the region’s myths and history....


Unboxing "The Dark Council" Jubensha murder mystery game
I think it's critical for writers to immerse themselves in as many other literary forms as possible. Seeing how stories are told in group...


Jubensha--what I've learned so far.
Jubensha (剧本杀) is a new way of engaging with storytelling experiences. Let's learn together.


Editing Insights from: Tomoe Cliffs of Despair
Let's dive into the world of Tomoe and explore the insights and learnings from this viewer submitted short story. The video of the edit...


Crafting Effective Characters: Conveying Fears through Visual Cues
📝 As storytellers, it's important to subtly depict the fears of our main characters or antagonists. By showcasing what they are running...

















