

Editing Insights from: Tomoe Cliffs of Despair
Let's dive into the world of Tomoe and explore the insights and learnings from this viewer submitted short story. The video of the edit...


Crafting Effective Characters: Conveying Fears through Visual Cues
📝 As storytellers, it's important to subtly depict the fears of our main characters or antagonists. By showcasing what they are running...


My top 5 writing book recommendations (and why)
So there are a LOT of books about writing out there, and I mean a WHOLE LOT! I figured I'd simplify and break some of the books I've...


One of the most handy Game Design Tips I've learned
After reading The Art of Game Design: Book of Lenses. One of my favorite "lenses" that Jesse Schell shared involved using the lens of...

How to add narrative to an idle game's design
So, this is more of a share than a true post, but I recently reviewed the light idle game "Fidget Spinner RPG" by Bryce Summer. I did a...


Who needs showing when you can tell well?
Hopefully you've been spending a lot of time washing your hands and staying at home, so to make that sequestered time a little more fun,...


Check out my new CYOA game! (Beta)
Hey all, Just wrapped up a new CYOA game for Fable labs. If you have an iPhone, I'd love if you all gave it a play (and of course shared...


How to save your writing with a pack of highlighters
Working as an editor, I’ve read a LOT of amateur fiction and given lots of advice to aspiring writers. Over time, patterns start to...

Three ways to avoid "Talking Wallpaper" Dialogue.
We've all written and read "Talking Wallpaper" dialogue. It mimics the chit-chat of every day conversation. "Hi there," Steve said....


Check out the first episode of our radio drama: The Last Alchemist!
Radio drama is one of the lost art forms, and well produced radio dramas are as hard to find as truffles (I've been watching a lot of...